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Reading a Card


Card Sets

The cards in Hex Shards of fate come from six Sets:

In addition there are special sets (books) of PvE cards as well.



Troops do the grunt work in HEX. Troops can attack, block, and use powers to defeat the opponent. When you play a troop, it enters play and stays in play until destroyed. You can find a list of troops here.


Loved by dwarves in particular, Artifacts are artificial creations crafted by the inhabitants of Entrath. Artifacts can be robot troops designed for battle or a cauldron ready for a witch's brew.


Constant cards are like actions (see above), but the effects of a Constant card stay in play, as opposed to going directly to the graveyard (like actions do).

Basic and Quick Actions

Your Champion can use Actions to buff their troops, attack the opposing Champion, or defend against other Actions. Basic Actions can only be used during your turn, but Quick Actions can be used at any time. When you play an action and resolve its effect, it goes into the graveyard.


When you play a Resource card, you gain a resource point, a threshold based on that resource, and one charge point. In the above example, playing the Ruby resource gives you one resource point, one Ruby threshold, and one charge point on your Champion.


Every card has a rarity value. The symbol colour tells you how rare a card is.

Rarity is also directly linked to the value of the card. In general talk, Legendary and cards are the most expensive, whilst common cards are the cheapest. The value of a card is best found on this site. Occasionally there will be some rare cards that are more expensive than Legendary. This is based mainly on the community perception of how useful a card is. Promotional cards (AA) are the exception to this as they tend to have the highest value.

Rarity Marking

  • Red : Legendary
  • Blue : Rare
  • Green : Uncommon
  • White : Common

There are two special rarity markings:

  • Promo (AA) - Yellow
  • Token (Only generated through other cards) - Grey