Reading a Card
Cards have different looks to denote cards that are Standard legal, Immortal legal or PvE-exclusive cards at a glance. One difference is in the color background of a card’s cost.
- Cards with a black background are legal in Standard, in Immortal and in PvE.
- Those with a grey-silver background are cards that have rotated out of Standard and are only legal in the Immortal and the PvE formats.
- PvE-exclusive cards have a thorns and crown frame around their cost.
For the examples above, Verdict of the Ancient Kings is Standard legal. However, Born of the Flame has rotated out as it has the silver/grey colored cost symbol. You can recognize PvE cards such as Slaughtergear’s Reaver by the thorns and crown frame around the cost.
The cards in Hex Shards of fate come from eight Sets:
- : Set 1 - Shards of Fate
- : Set 2 - Shattered Destiny
- : Set 3 - Armies of Myth
- : Set 4 - Primal Dawn
- : Set 5 - Herofall
- : Set 6 - Scars of War
- : Set 7 - Frostheart
- : Set 8 - Dead of Winter
- : Set 9 - Doombringer
In addition there are special sets (books) of PvE cards as well.
- : Book 1
Every card has a rarity value. The symbol colour tells you how rare a card is.
Rarity is also directly linked to the value of the card. In general talk, Legendary cards are the most expensive, whilst common cards are the cheapest. The value of a card is best found on this site. Occasionally there will be some rare cards that are more expensive than Legendary. This is based mainly on the community perception of how useful a card is. Promotional cards (AA) are the exception to this as they tend to have the highest value.
There are two special rarity markings:
- : Promo (Alternate Arts, Event cards, Kickstarter cards)
- : Token (Only generated through other cards)
Troops do the grunt work in HEX. Troops can attack, block, and use powers to defeat the opponent. When you play a troop, it enters play and stays in play until destroyed. You can find a list of troops here.
Basic and Quick Actions
Your Champion can use Actions to buff their troops, attack the opposing Champion, or defend against other Actions. Basic Actions can only be used during your turn, but Quick Actions can be used at any time. When you play an action and resolve its effect, it goes into the Crypt.
When you play a Resource card, you gain a resource point, a threshold based on that resource, and one charge point. In the above example, playing the Ruby resource gives you one resource point, one Ruby threshold, and one charge point on your Champion.