Choosing a Class

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Choosing a Class

You've chosen a Race that suits your playstyle... now it's time to pick your Class! The class further refines what sort of skills, talents and abilities you have at your disposal.



Warrior

WarriorExample.png

Keystone Ability: Battle - You can deal damage to a specific troop which deals it's damage back to you. This can be useful to destroy troublesome troops directly or to clear a path for your troops to attack.


Benefits:

  • Oriented towards aggressive decks with talents that make your troops faster and stronger.
  • Durable class that can start with 25 to 30 health.
  • Can deal damage directly to the opponent with Battle ability to help end games.
  • Enjoys dealing damage with a wide variety of ways to make it easier to do so.

Challenges:

  • One Less Card - Starting hand is only 6 cards.
  • Inconsistency - A lower hand size means you get hands that often contain only one or two resources.


HumanWarriorSmall.png

Human Warrior

Pros:

  • Versatility - Access to Diamond, Ruby, and Sapphire means you can take some of the very best martial troops in your deck.
  • Powerful Charge Ability - Battling an opposing champion gives all of your troops +1/+1 for the turn; a great way to end games.

Cons:

  • Very Inconsistent - A Tri-shard human deck is unreliable as a warrior since you only get 6 cards in your hand. Stick to a two shard human deck.


CoyotleWarriorSmall.png

Coyotle Warrior

Pros:

  • Specialized - A bonus talent point from Coyotle means you get a bit more flexibility in how you spec your talents.
  • Dungeon Delver - A Coyotle warrior gets extra health for each encounter he wins in a dungeon; handy for larger and longer dungeons with multiple paths.

Cons:

  • Defensive - Diamond, Wild, and Sapphire shards tend to be more defensive shards, so it may be hard to fully utilize all of the Warrior talents in an aggressive way.


OrcWarriorSmall.png

Orc Warrior

Pros:

  • Strong Attacks - Orc Warriors deal more damage with their Battle ability then other races. With talents, it can grow to up to five damage per use.
  • Hyper Aggressive - Orcs have access to Blood and Ruby shards; well oriented for building a really aggressive deck. In addition, the Rage orc racial synergizes well with a Warrior.

Cons:

  • Lacks Staying Power - Orc Warriors are not built for long games. If they can't wipe out their opponent quickly, they will run into trouble in some matches.


ElfWarriorSmall.png

Elf Warrior


Pros:

  • Durable - Elf Warriors start with 31 health, and can even improve that to 36 starting health with proper talents.
  • Resource Generator - The Elf battle power gives the warrior two temporary resources which synergizes very well with the Elf strategy of playing large expensive troops.

Cons:

  • Troop Oriented - Elf Warriors are reliant on the cards they play a bit more then other warriors because they don't have the brute strength of an Orc Warrior or the cheaper strikes of a Shinhare Warrior.


NecroticWarriorSmall.png

Necrotic Warrior

Pros:

  • Versatile Charge Power - Necrotic Warriors gain health when dealing damage to opposing champions with their Battle ability. This is useful when in a tight spot.
  • Quick to Level - The aggressive Warrior playstyle combined with the 10% Experience bonus for Necrotic means warriors tend to level up quicker then other classes.

Cons:

  • Lower Card Copy Count - Necrotic can only have up to 2 copies of uncommons and rare cards in their deck which makes it harder to build a deck with a more consistent strategy.


DwarfWarriorSmall.png

Dwarf Warrior

Pros:

  • Durable - The Armor ability lends itself well to Dwarf warriors, as you are likely taking hits from your Battle ability or by being an aggressive deck.
  • Disruptive - The Battle ability from a dwarf prevents an opponent from replenishing their resources the turn after being hit - a very power boost!

Cons:

  • Heavy Synergy Focus - Dwarves require a heavy commitment to synergy to be effective; they need well constructed decks that work well together, and thats a bit more difficult to do with only a six card starting hand.


ShinhareWarriorSmall.png

Shinhare Warrior

Pros:

  • Cheap Charge Power - Battling with the shin'hare warrior costs 1 less to activate. With talents, this can be reduced to a very cheap 3 charges.
  • Second Chances - Shin'hare get an extra two bonus lives in dungeons; this makes it more likely you will be able to successfully clear the dungeon - this can be useful in longer dungeons, especially when a warrior can lose games due to the inconsistent nature of a 6-card starting hand.

Cons:

  • Less Effective Talents - Shin'hare warriors do not benefit as much from many warrior talents due to the weaker nature of most shin'hare cards compared to other class cards.


VennenWarriorSmall.png

Vennen Warrior

Pros:

  • Empowered Charge Ability - The Vennen Battle ability gives it the ability to put two eggs into an opponent's deck for each damage dealt directly with it. This can be up to eight eggs if talented correctly.
  • Tricky - A combination of Vennen racial abilities allow the warrior to get more mileage out of both his charge ability by starting with bonus charges in dungeons to making actions in hand cheaper.

Cons:

  • Defensive - The defensive nature of the Vennen doesn't mesh as well as other races with the warrior class. Most vennen have lower attack values which means that Vennen Warriors tend to have longer games then other Warriors.




Cleric

ClericExample.png

Keystone Ability: Pray - You shuffle two "Prayer" cards into your deck that have a variety of effects depending on your race. Prayers can heal you, draw you a card, give you resources, or do another effects.


Benefits:

  • Very Durable - Start with at least 22 health, and can get upwards of 30+ health with talents.
  • Great for Beginners - Durable health total combined with a seven card hand is perfect for beginners learning the game.
  • Wide Variety of Talents - From boosting your ability to recover health to buffing all of your troops, Clerics have a versatile toolset of talents available.
  • Defensive Mindset - Good for players who like to play slower decks with a plan.

Challenges:

  • Low Impact Charge Power - Compared to the Mage and Warrior abilities, the Cleric Pray ability is arguably the least impactful of the abilities.
  • Slower-Paced - Clerics are generally slower paced compared to other classes, relying on winning through a war of attrition rather then destroying or controlling an opponent.

HumanClericSmall.png

Human Cleric

Pros:

  • Cleric Synergy - Human cleric troops synergize extremely well with the Cleric class, allowing powerful combos.
  • Shard Versatility - Human Clerics can build defensive or aggressive decks thanks to their focus on aggressive Ruby and defensive Diamond/Sapphire shards.

Cons:

  • Weak Pray - Humans have a less useful Pray racial ability, which is only useful in a small set of encounters against undead opponents.


CoyotleClericSmall.png

Coyotle Cleric

Pros:

  • Strong Pray - Coyotle Clerics get the benefit of talents boosting Pray because it also effects their Zodiac Blessings; of which they get 4 instead of 2 as a cleric.
  • Health Gain Focus - Coyotle Clerics have access to all three defensive shards: Sapphire, Diamond, and Wild which provide access to all types of healthgain in the game.

Cons:

  • Slower Paced - Coyotle Clerics are among the slowest decks in the game, relying on winning wars of attrition through drawing effective prayers and survival. You won't see them win any speed races any time soon.


OrcClericSmall.png

Orc Cleric

Pros:

  • Well Rounded - Orc Clerics trade some typical Orc aggression for the ability to be much more durable. Many powerful orc troops are also clerics which benefit from many Cleric Talents.
  • Aggressive Prayers - Prayers from Orc Clerics gain less health but instead give Rage to random troops the Cleric controls, boosting attack power.

Cons:

  • Not as Explosive as Normal Orcs - Orc Clerics tend to favor a more balanced approach to winning games which lowers their chance for explosive early wins. They trade quick inconsistent wins for slower more calculated wins.


ElfClericSmall.png

Elf Cleric

Pros:

  • Extremely Durable - Elf Clerics can reach 36 starting health. Coupled with the ability to gain health through other means, Elven Clerics are well suited towards surviving until they can play their biggest troops.
  • Resource Generating Prayers - Prayers from elves also come with a Genesis Leaf, a card that gives them a free temporary resource.

Cons:

  • Slower Big Troops - Elf Clerics don't have as much control over how fast they acquire their bonus resources compared to Elven Warriors or Mages. Because of this, they tend to be a bit slower in playing their biggest troops.


NecroticClericSmall.png

Necrotic Cleric

Pros:

  • Hard to Kill - Necrotic Clerics are extremely hard to kill thanks to their ample health gain, high starting life total, and bonus Armor from their Race-Class bonus.
  • Durable Troops - Combined with Diamond/Blood shards as well as some talents that allow Prayers to bring troops back from the crypt, Necrotic Clerics are well suited towards enduring troop deaths.

Cons:

  • Lack of Focus - Necrotic Clerics don't really have any obvious synergies and instead must rely on playing a wide variety of cards to win the game. Unlike other races, they tend to focus on simply playing the best cards they have to win the game instead of any real focused strategy.


DwarfClericSmall.png

Dwarf Cleric

Pros:

  • Very Durable - The Armor racial ability makes Dwarf Clerics even harder to kill then clerics normally are.
  • Charge Focused - Dwarven Clerics start with a Blessing Rod. This not only allows them to generate blessings to play more Blessings quicker, but also is a free artifact; a bonus that synergizes well with the typical Dwarf strategy.

Cons:

  • Low Cleric Synergy - Dwarves get a lower benefit from many of the Cleric talents, as many dwarf troops are not clerics and thus not affected by them. This lowers the versatility of the cleric class a small amount.


ShinhareClericSmall.png

Shinhare Cleric

Pros:

  • Durable and Relentless - Not only do Shin'hare clerics get an extra 3 racial starting health, but they also get a bonus 2 dungeon lives. With the Fortitude talent, this means shin'hare can suffer up to a whopping SIX losses in a dungeon before they are booted out, making them an excellent choice for new players.
  • Swarmy - Shin'hare Clerics have a very useful racial bonus which causes any shin'hare played to also have a 25% chance to come with a bonus Battle Hopper troop. This is extremely useful for the typical swarming Shin'hare strategy.

Cons:

  • Weak Pray - Shin'hare do not get any increased benefit from their Pray ability, making it one of the least useful in the game.


VennenClericSmall.png

Vennen Cleric

Pros:

  • Pray becomes Aggressive - Prayers played by a Vennen Cleric also put Spider Eggs into their opponents deck. With many of the Blessing talents, this can be a helpful supplement to a typical spider egg strategy.
  • Defensive-Minded Focus - Clerics are naturally defensive which is very useful to a Vennen player as their strategy typically takes longer to come to fruition. The ability to easily gain health and survive gives Vennen an easier time for their spider eggs to hatch.

Cons:

  • Lack of Martial Focus - Many cleric talents are focused on boosting individual troops strengths. Due to naturally low attack values of Vennen troops, these talents are generally less useful compared to other races.



Mage

MageExample.png

Keystone Ability: Spells and Spell Power - Each Race gains spell power from their charges and uses that to cast special spell abilities. Each race has its own special spell, and other spells can be gained through talents.


Benefits:

  • Versatile and able to draw cards more quickly then other classes.
  • Can have a maximum starting hand size of 8 with certain talent choices.
  • Consistent - Ability to quickly cycle through cards in your deck helps prevent you from losing due to a bad hand or mulligan situation.
  • Supplemental spells allow you to bolster your racial theme even better sometimes.

Challenges:

  • Frail - Mages only start with a paltry 17 health.
  • Vulnerable - With such a low starting health, mages are extremely susceptible to losing to aggressive decks.


HumanMageSmall.png

Human Mage

Pros:

  • Spell: Polymorph Beast - Spell allows you to strongly incapacitate an enemy troop.
  • Large Starting Hand against Bosses - Starts with an extra card against bosses, potentially starting with nine starting cards in hand against them when talented.

Cons:

  • Very Frail - With no racial ability to boost their health total, Human mages are among the most frail class combinations in the game.


CoyotleMageSmall.png

Coyotle Mage

Pros:

  • Spell: Tornado - Can potential wipe out an entire enemy army if you are lucky.
  • Tricky - With access to many tricks and quick troops, Coyotle Mages are masters of outwitting their opponents with Quick actions and troops.

Cons:

  • Inconsistent Racial Spell - While Tornado has the capability to be extremely powerful, it also has the potential to deal 0 damage, thus making it unreliable.


OrcMageSmall.png

Orc Mage

Pros:

  • Spell: Frenzy - Can be used to boost your troops attack with Rage 2, or to prevent an opponent's troop from blocking.
  • Destructive - With access to both Ruby and Blood shards, Orc Mages have access to some of the most destructive actions in the game.

Cons:

  • Vulnerable - A low health total coupled with troops that are not suited to defense means that Orc Mages have trouble staying alive early in the game.


ElfMageSmall.png

Elf Mage


Pros:

  • Spell: Embiggen - Permanantly boosts another troop you control by +3/+3, ensuring that you have a large troop to help defend or push damage through.
  • More Durable then Other Mages - Elf Mages start with 23 health, a full 35% more then other mages which helps shore up their primary disadvantage.

Cons:

  • Lacks Racial Synergy - Elf mages do not have any way to generate resources any faster compared to their cleric and warrior brethren, which means they must rely on their deck to execute their strategy.


NecroticMageSmall.png

Necrotic Mage

Pros:

  • Spell: Mind Break - Puts the top card of your opponent's deck into your hand. Can be useful if you share the same shards as your opponent.
  • Versatility - A wide variety of shard options means that Necrotic Mages have many potential strategies at their disposal.

Cons:

  • Weak Racial Spell - Necrotic Racial spell does not help very much if you cannot play the card you draw from your opponent. This means your spell power is better spent elsewhere.


DwarfMageSmall.png

Dwarf Mage

Pros:

  • Spell: Technomorph - Transforms a troop into a random artifact. This can be useful to incapacitate a large enemy troop or to potentially gain something powerful from an otherwise obsolete troop you control.
  • Armored Mage - The Dwarven Armor racial helps the Mage against aggressive decks in the early-going, helping to keep the dwarf mage alive long enough to get going.

Cons:

  • Unreliable Spell - Sometimes, transforming an opposing troop into a random artifact can make it an even bigger threat then it was before! This spell is risky with a high reward, high risk payoff.


ShinhareMageSmall.png

Shinhare Mage

Pros:

  • Spell: Transmutation - Destroys a target troop, allowing its controller to draw a card. Useful against dangerous opposing troops.
  • Resilient - Mages have a tendency to sometimes get destroyed before they can get going. With a bonus +3 health and extra two lives in dungeons, Shin'hare mages are able to rebound from tough losses due to aggressive opponents.

Cons:

  • Troop-oriented - Shin'hare rely heavily on their troops, and miss out on some of the more powerful actions in Diamond, Sapphire, and Ruby. Although they do have access to the blood shard, the actions in blood are more focused on destroying or impacting troops. Thus, shin'hare rely more heavily on an established troop presence then other mages.


VennenMageSmall.png

Vennen Mage

Pros:

  • Spell: Weakness - Reduces an opposing troop's ATK by -1. Useful for blunting early aggression from troops.
  • Sly - With access to both Sapphire and Blood, Vennen have access to some of the most powerful actions in the game. Additionally, Vennen can potentially lower the cost of some of their starting cards through the use of their racial ability and select talents.

Cons:

  • Frail - With only 14 health, Vennen Mages must rely on early troops or spells to keep themselves alive, since they do not have access to the health gain shards of Diamond and Wild.



Ranger

RangerExample.png

Keystone Ability: Summon Pet - You can summon a race-specific pet onto the battlefield. Each pet differs from race to race and generally synergizes with that race.


Benefits:

  • Adaptable deck with many survivability abilities to take care of opposing troops as well as keep yourself alive..
  • The ability to summon a pet for only 2 charges means you almost always have at least one early game troop to help.
  • Talents focused on a variety of nature-based cards. This includes beasts, plants, and even resources.
  • Well-balanced, focusing on equal parts offense and defense.

Challenges:

  • Ranged Expertise talents are only a 50% chance to succeed if the target is not marked, making them risky bets unmarked.


RangerHuman.png HumanHound.png

Human Ranger

Pros:

  • Hounds are great at marking troops, guaranteeing hits with your ranged expertise talents.
  • Inspire effects will also affect your pets, potentially boosting the power of both your Hound and pets conjured from human troops.

Cons:

  • Lacks a racial 1SHOT attack - Human Rangers do not have a 1shot power to damage or disable opposing troops like some other races do.


RangerCoyotle.png CoyotleSpiritStag.png

Coyotle Ranger

Pros:

  • Their racial abilities make them well-suited towards playing a deck consisting of beasts.
  • Their free talent point gives them more flexability and ability to have a multitude of special abilities.

Cons:

  • A lack of racial ranged expertise ability, as well as only talented ways to mark targets means coyotle are less adept with ranged expertise talents.


RangerOrc.png OrcSabretooth.png

Orc Ranger

Pros:

  • Orc Rangers favor an aggressive playstyle, spearheaded by a pet with two attack instead of only one.
  • The Ranged Expertise Spear is a nice chunk of potential damage to an opponent if it hits.

Cons:

  • Sabretooth pets do not have an ability like the other racial pets do.


RangerElf.png ElfBee.png

Elf Ranger


Pros:

  • Their bow and arrow ability makes them resilient to early attacks, able to deal with a large amount of early game troops.
  • Their extra 6 health makes them more durable and able to withstand early game attacks.

Cons:

  • Elves have no glaring weaknesses, making them an excellent choice for a new player.


RangerNecrotic.png NecroticRat.png

Necrotic Ranger

Pros:

  • Rats are hard to kill, making them ideal for early game blocking.
  • Their ability to snag shards with their beast ability helps them avoid stalling on resources in the early game.

Cons:

  • Typically in the Diamond/Blood shards, necrotic lack some of the larger beasts that other races typically enjoy.


RangerDwarf.png DwarfDog.png

Dwarf Ranger

Pros:

  • With a robot dog and the ability to talent into an artifact chew toy, dwarven rangers can begin the game with two artifacts, handy for many dwarven cards.
  • The Rocket Launcher ability has enough power to destroy almost any troop in the game if it hits.

Cons:

  • Dwarves are typically interested in artifact or robot cards, making deck construction difficult if you wish to use the beast or plant talents.


RangerShinhare.png ShinhareShroomkin.png

Shinhare Ranger

Pros:

  • The Shroomkin troop is excellent at slowing ground attacks, as it can trade with nearly anything.
  • With extra health, the ability to hide, and a good early blocker pet, Shin'hare rangers are quite durable.

Cons:

  • Shin'hare rangers lack a ranged expertise talent like some other rangers.


RangerVennen.png VennenSpider.png

Vennen Ranger

Pros:

  • The Baby Spider pet is unblockable, making it a good choice to put buffs onto.
  • Vennen Rangers are good for win-streaks, gaining a bonus 2 charges and potentially beginning the game with a 3/3 unblockable baby spider.

Cons:

  • Vennen Rangers lack a racial ranged expertise talent, making them more suited towards different strategies then outright blowing up opposing troops.


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