Talents

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Talents are part of the Campaign champions. They consist of class talents, racial talents, race-class combo talents and those from the talent tree.

Class Talents

All class powers can be accessed from Level 1 onwards.

Class Name Description
Cleric Pray Basic.png: [2 CHARGES] -> Create two Blessings and put them into your deck. If you began the game with 100 or more cards in your deck, create two additional Blessings and put them into your deck.
Warrior Battle Basic.png: [5 CHARGES] -> Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its Attack.png to you.
Mage Replenish Spell Power Basic.png: [3 CHARGES] -> Gain 3 to 5 Spell Power at random.
Mage Learn Spell: Soothsaying [4 SPELL POWER]: -> Draw a card, then choose and discard a card. Using a Spell increases its cost by 1 Spell Power.
Ranger Call Pet*/Train Pet* Basic.png: [2 CHARGES] -> If you control a Pet*, your Pet* gets +1Attack.png/+1Defence.png. Otherwise, summon Pet*.

Legend: * The Pet is Hound for Humans, Bumblebee for Elf, Spirit Stag for Coyotle, Sabretooth for Orc, Rat for Necrotic, Robot Dog for Dwarf, Shroomkin for Shin'hare and Baby Spider for Vennen

Racial Talents

Racial Talents differ by race.

Race Level requirement Name Description
Human 0 Heroism DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.
Human 0 Intellectual Pursuits You earn an additional 5% experience. You earn an additional 3% gold while at maximum level.
Human 15* Leadership You may include an additional mercenary in your party.
Orc 0 Fearless DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.
Orc 0 Violent A random troop in your starting hand gets Rage 1.
Orc 15* Serving the Mountain God At the start of the game, a random troop in your hand gets Speed.
Coyotle 0 Children of the Zodiac You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck. Your cleric talents that modify your Blessings also affect your Zodiac Blessings. This card changes with the Zodiac.
Coyotle 0 Wisdom +1 Talent point.
Coyotle 15* Cosmic Powers You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.
Elf 0 Artistic DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.
Elf 0 Long Life +6 Starting health.
Elf 15* A Taste for the Finer Things At the start of the game, all your legendaries in all zones get cost -1.
Necrotic 0 Shard Attuned Before the start of the game, for each shard you have eight or more cards of in your deck, gain 1 healt.
Necrotic 0 Efficient You earn an additional 10% experience. You earn an additional 2% gold while at maximum level.
Necrotic 15* Greater Agenda You have +1 talent point.
Dwarf 0 Friend of Jank Bot You begin the game with two charges if you have 150 or more cards in your deck.
Dwarf 0 Stone Body You have 1 Armor.
Dwarf 15* Master Artificer At the start of the game, create a random artifact and put it into your hand. +1 Maximum hand size.
Shin'hare 0 Expendable Lives A random troop in your opening hand gets "1shot.png Deathcry - Put this into play."
Shin'hare 0 Cute and Fuzzy +3 Starting Health.
Shin'hare 15* Overwhelm You start the game with a random 1 cost Shin'hare in play, if you won the last dungeon encounter this dungeon run.
Vennen 0 Devoted A random action in your starting hand gets cost -1.
Vennen 0 Ruthlessly Efficient DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.
Vennen 15* Clergy's Collection You earn an additional 3% gold.

Legend: * Not available for the Mage class.

Race-Class Combo Talents

Race Class Level requirement Name Description
Human Cleric 0 Enhance Blessing: Holy Powers Your Blessings have, "A random opposing Undead gets -1Attack.png/-1Defence.png."
Human Cleric 30 Alwyn's Loyalty DUNGEONS: If you are on a dungeon boss encounter you start with Alwyn in play.
Orc Cleric 0 Kog'Tepetl's Blessing Your Blessings instead gain half as much health, but they have, "A random troop you control gets Rage 1."
Orc Cleric 30 Kog'Tepetl's Most Devout When you've defeated 1000 encounters, you earn +2 talent points.
Coyotle Cleric 0 Blessed by the Sun Your Children of the Zodiac racial trait grants you twice as many Zodiac Blessings.
Coyotle Cleric 30 Medicine Man When you use a Consumable, gain 3 health and draw a card.
Elf Cleric 0 Genesis Blessing Your Blessings have, "Summon a Genesis Leaf."
Elf Cleric 30 Born to be Wild You have,"1shot.png: 0: Gain 2 health for each {{Icon|Wild}} you have."
Human Warrior 0 Inspiring Strike If you Battle a champion, troops you control get +1Attack.png/+1Defence.png this turn.
Human Warrior 30 Siege At the end of your turn, if you dealt combat damage to an opposing champion this turn, add a riot counter to yourself. Then, deal 1 damage to each opposing champion for each riot counter on you.
Orc Warrior 0 Heavy Hitters Your Battle deals +1 damage.
Orc Warrior 30 Training: Brutality Your Trained troops in all zones have Rage 1.
Coyotle Warrior 0 War Path DUNGEONS: +1 Starting health for each encounter you've defeated this dungeon run.
Coyotle Warrior 30 Pack Leader War Path also affects your Mercenaries.
Elf Warrior 0 War Dancer If you Battle a champion, gain <2/0>.
Elf Warrior 30 Training: Brute Force Your Trained troops in all zones with cost 5 or more have +1Attack.png/+1Defence.png.
Human Mage 0 Learn Spell: Polymorph Beast [7 SPELL POWER] -> Revert and transform target troop into a random Beast with cost 2. Using a Spell increases its cost by 1 Spell Power.
Human Mage 30 Cerulean Scholarship +1 Starting Health for each talent you've unlocked from the same row as the Knowledge is Power talent.
Orc Mage 0 Learn Spell: Frenzy [6 SPELL POWER] -> Target troop gets Rage 2 and "This can't block." Using a Spell increases its cost by 1 Spell Power.
Orc Mage 30 Attuned for Destruction Magic Your Destruction Magic talents cost 1 fewer talent points to unlock.
Coyotle Mage 0 Learn Spell: Tornado [7 SPELL POWER] -> Deal between 0 and 3 damage to each non-Coyotle, non Elemental troop. Using a Spell increases its cost by 1 Spell Power.
Coyotle Mage 30 Balanced Mind Your Balance Talent cost 2 fewer tailent points to unlock.
Elf Mage 0 Learn Spell: Embiggen [7 SPELL POWER] -> Target troop gets +3Attack.png/+3Defence.png. Using a Spell increases its cost by 1 Spell Power.
Elf Mage 30 Attuned to Life Magic Your Life Magic talent costs 1 fewer talent point to unlock and its effects are doubled.
Human Ranger 0 Royal Lion Keeper You begin the game with a Royal Lion Keeper in your deck or two Royal Lion Keepers if your deck is 100+ cards.
Human Ranger 30 Master Breeder When you create a Pet troop, there's a 50% chance that pet gets +1Attack.png/+1Defence.png.
Orc Ranger 0 Ranged Expertise: Spear 1shot.png: 16px-Cost2.png: There's a 50% chance to deal 5 damag to target opposing champion.
Orc Ranger 30 Raiding Party 1shot.png: When a card leaves your hand, if you have no cards in your hand, repeat "coose one at random: Summon a Ridge Raider, summon a Savage Raider; or summon a Scarless Raider." two times.
Coyotle Ranger 0 Follow the Stars When you play a Beast if it is prophesied, draw a card.
Coyotle Ranger 30 Spiritual Attunement Your Bunded for Life talent costs 0 talent points.
Elf Ranger 0 Ranged Expertise: Bow and Arrow [3SHOT]: [0 COST] -> There's a 50% chance to deal 1 damage to target opposing champion or troop.
Elf Ranger 30 Planning Ahead At the start of the game, a random card in your hand with the highest cost gets cost -1.
Necrotic Cleric 0 Defensive Aura You have 1 armor.
Necrotic Cleric 30 Resurrection DUNGEONS: When a mercenary in your party is knocked out, if it's the first mercenary in your party to be knocked out this dungeon, revive it.
Necrotic Warrior 0 Blade of Darkness If you Battle a champion, gain 1 health for each damage dealt.
Necrotic Warrior 30 Black Knight Mercenaries in your party have -5 health. When you Battle an opposing champion, there's a 50% chance you add a vulnerable counter to that champion. While your win streak is 3 or more, your fearful opponents cannot choose to go first.
Necrotic Mage 0 Learn Spell: Mind Break 6 -> Put the top card of each opposing champion's deck into your hand. Using a spell increases its cost by 1 Spell Power.
Necrotic Mage 30 Essence Extraction When an opposing troop dies, gain 1 Spell Power.
Necrotic Ranger 0 Fetch Shard The first time a beast you control deals damage to an opposing champion each game, create a Standard resource of your choice and put it into your hand.
Necrotic Ranger 30 Staunch +3 Starting Health. You have 1 Armor.
Dwarf Cleric 0 Blessing Rod You begin the game with a Blessing Rod in play.
Dwarf Cleric 30 Bulwark Guild Membership You begin the game with a Turreted Wall in play if you're fighting a boss encounter.
Dwarf Warrior 0 Electro-Stun Weaponry If you Battle a champion, that champion can't replenish their resources next turn.
Dwarf Warrior 30 Utility Belt You have +1 consumable slot.
Dwarf Mage 0 Technomorph 5 -> Transform target troop into a random artifact. Using a spell increases its cost by 1 Spell Power.
Dwarf Mage 30 Shared Research Your mercenaries have +1 starting health for each talent you've unlocked in the same row as the "Knowledge is Power" talent row.
Dwarf Ranger 0 Ranged Expertise: Rocket Launcher 1shot.png 4-> Target a random opposing champion or troop. There's a 50% chance to deal 7 damage to that champion or troop.
Dwarf Ranger 30 RoBeast Beasts in your deck begin the game as Robot Replicas of themselves. They get +1 Toughness.
Shin'hare Cleric 0 Fertility Magic When you play a Shin'hare, you have a 25% chance to summon a Battle Hopper.
Shin'hare Cleric 30 Of the Wounded Petal Battle Hopper created by your Fertility Magic trait have a 20% chance to become a random Shin'hare Cleric instead.
Shin'hare Warrior 0 Nimble Your Battle costs 1 less.
Shin'hare Warrior 30 Cottontail Recruitment You begin the game with a Cottontail Recruiter in play.
Shin'hare Mage 0 Learn Spell: Transmutation 6 -> Destroy target troop. The destroyed troop's controller draws a card. Using a Spell increases its cost by 1.
Shin'hare Mage 30 Power Harvest When a troop you control dies, there's a 25% chance you gain 1 Spell Power.
Shin'hare Ranger 0 Good at Hiding Basic.png1shot.png: 0 -> Add a stealth counter to yourself. Stealthed champions can't be attacked and have Spellshield. A stealth counter is removed at the start of each of your turns.
Shin'hare Ranger 30 Stinkhorn Scattershot Your Ranged Expertise: Scattershot talent instead has "Basic.png1shot.png: 0 -> There's a 50% chance to deal 1 damage to each opposing troop. If you control a Shroomkin, destroy each troop dealt damage this way."
Vennen Cleric 0 Blessing of Xentoth Your Blessings have, "Create two Spiderling Eggs for each opposing champion and put them into their decks."
Vennen Cleric 30 Brood Father When a Spider enters play under your control, gain 1 health.
Vennen Warrior 0 Blade of the Broodguard If you battle a champion, create two Spiderling Eggs for each damage dealt and put them into that champion's deck.
Vennen Warrior 30 Viciousness Each opposing champion with less health than you loses 3 health as the game begins.
Vennen Mage 0 Learn Spell: Weakness 1-> Target troop gets -1 Attack.png. Using a Spell increases its cost by 1.
Vennen Mage 30 Spell Spiders When a Spider enters play under your control, there's a 25% chance you gain 1 Spell Power.
Vennen Ranger 0 Well Fed Pet While you won the last encounter this dungeon, Baby Spider has +1 Attack.png / +1 Defence.png.
Vennen Ranger 30 Master of Webs When an opposing troop dies, if you began the game with 100+ cards in you deck, create four spiderling eggs for each opposing champion and put them into their deck. Otherwise, create two spiderling eggs for each opposing champion and put them into their decks.