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"Orcs are drooling brutes. Every breath they draw is a blasphemy to Xentoth." - Zilth

Racial Abilities

These abilities are Campaign abilities.

  • Ruthlessly Efficient - Vennen start with 2 charges in dungeons if they haven't yet lost a dungeon life.
  • Devoted - At the start of the game, a random action in the Vennen's hand gets cost -1.
  • Clergy's Collection - [Level 15 Required] - Vennen earn an additional 5% gold.

Shard Alignment

Vennen shardgrid.png


Vennen Warrior

Vennen Warriors try to disrupt their opponents long enough for their spider eggs to hatch. With Sapphire and Blood troops at their command, they are full of sly and cunning tricks to destroy their enemies.

Vennen Cleric

Vennen Clerics are well-suited for the slow-playstyle of the Vennen, giving them the survivibility needed to help them ensure their spiders have time to hatch. Additionally, they focus on filling their deck up with blessings while simultaneously using these blessings to give their opponents even more eggs. Vennen Clerics typically play slower decks, relying on their survivability to help them survive to the end-game.

Vennen Mage

Vennen mages are among the craftiest of mages, having access to boatloads of removal in both Sapphire and Blood shards. However, they pay for this advantage with their tiny 14 health. Vennen mages are likely to focus on trying to destroy every troop that an opponent plays while playing evasive troops to drain their opponent.

Vennen Ranger

Hanging from Walls and using ensnaring webs, the Vennen Ranger enjoys setting deadly neutralizing traps and relying on their great cunning to overwhelm their foes. Skilled at keeping foes offbalance, they are at home in the underground caves in which they make their residence. To nobody's surprise, the Vennen Ranger's class pet is the Baby Spider, a 1/1 unblockable troop capable of penetrating foes defenses.


“Does this hurt? Of course it does, that’s why I’m going to keep doing it.”

– Izzik, a vennen inquisitor

Vennen are a hybrid of orcs and spiders that were created by Xentoth, who is known as the Spider Mother, the Queen of Eyes, and the Primal of Blood Magic. The vennen are utterly evil, cruel fiends that are infused with all-consuming sadism.

Xentoth is not only the mother of all vennen, she also serves as the object of their fanatical religious worship. The vennen seek to persecute anyone they consider a heretic (essentially, anything not a vennen typically falls under the classification of “heretic”).

The vennen are masters of Blood Magic, which they use to inflict as much pain on the world and the blasphemers that populate it. Though all living creatures are potential targets for their cruelty, they reserve an exceptional hatred for the orcs. If the vennen can be said to have any single goal other than persecuting heretics, it would be the eradication of the orcs from existence.

About two hundred thousand years ago, an orc raiding party exploring the caverns of the world below the surface discovered an enormous lake of blood. Outraged at the presence of surface-world intruders in this sanctified location, Xentoth captured and consumed the entire orc contingent. Soon after, she began to lay hundreds of eggs, and from these sacs emerged the first vennen.

All vennen are male. They generally call each other “brother”, as they are all the children of Xentoth.

The most important organization in vennen society is the Grand Inquisition, a tribunal of vennen Inquisitors who conduct trials against blasphemers accused of heresy against the Spider Mother (a group that includes just about every living creature in the world, including other vennen that the Inquisitors judge to be insufficiently zealous in their devotion to Xentoth).

The vennen Council of the Silken Thread is a sect of mages who are trained in diplomacy. The Council’s task is primarily to interact with the vennen’s Underworld allies to ensure that their mutual goals are being accomplished.

Three hundred years ago, the necrotic approached the Council of the Silken Thread with their idea to invade the surface world. The potential opportunity to exterminate the orcs was too tantalizing to resist. The necrotic convinced the vennen to join the Underworld alliance, and the Underworld Incursion was launched.