Wheeling and Dealing

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At this point, we have amassed a small amount of gold. With no obvious campaign purpose aside from the fortune tellers, you might be wondering what it is for. While Gold has many uses in the game, the budding new adventurer should take their hard-earned cash to the Auction House. The Auction House is the main hub for selling activity in the game. At the auction house you can sell anything you've found from cards, to equipment, to Stardust, and more! Click on the Auction House button in the top right corner of the screen to head over to the Auction House.


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TIP: There are two types of currencies in Hex. There is Gold which is what you have been earning through your adventures. This is the free-to-play currency. There is also Platinum which is purchased for real-world money. Almost everything available for platinum is also available for gold in the game, so don't be discouraged if you are not quite ready to invest real money into the game yet.

TIP: There is a thriving market for Gold among the playerbase, including other players willing to buy your gold for platinum. This is because Gold has other uses such as spinning chests on the Wheels of Fate or purchasing Stardust to extend the art of cards. It is possible to finance your Hex playing strictly through earning gold in the Campaign and other PvE sections of the game.


At the auction house, you'll be able to search for anything you can possibly think of using the filters, including cards, equipment, booster packs, and more! You can also put up your own items for bid on the auction house. This can be useful if you earn valuable items that you don't think you will use. You can turn these types of items into currency that you can use to buy cards or packs that WILL help your deck. Things like Stardust can be sold for a few hundred gold, and certain rare pieces of equipment or cards can be sold for several thousand gold or even platinum in some cases. As you can see in the below picture, the Stalker of Marbaras I picked up earlier sells for several thousand gold. Had the card not been the right shard for my deck, I could have listed it for auction to sell for gold.


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TIP: If you need help navigating the auction house, check out the main article located here: Auction House.

IMPORTANT: When selling items on the auction house, you should always check and see what the going rate is for that particular item. You generally want to price your item a bit below market value if you are interested in having it sell. Look for the cheaper listing and price it a tad lower. This will ensure that any player looking for that particular item will choose your listing to buy as it is the cheapest.

TIP: There are several useful community sites that compile the Auction House sales daily to give you a picture of what prices look like. You should check these sites before listing anything you suspect might be valuable so you can best price it. A good site to start with would be HexTCGBrowser.


Since we only have a small stipend of gold so far, we are going to want to focus on purchasing common or uncommon cards that help make our deck stronger and better able to face the challenges ahead. You might be tempted to save your gold for a pricey rare card, but one of the best ways to start out is to purchase a few solid common cards. These will boost the consistency of our deck and make it more able to effectively clear our upcoming challenges successfully, thus boosting the rate at which we earn gold. Since you should be floating somewhere around 1500-2000 gold, I've listed a few options below that will put that gold to use.

RECOMMENDATIONS:

Humans:

  • Totem Trap - A good cheap removal card that can deal with most early threats. ( )
  • Repel - A fantastic kill card that can immediately destroy an opposing attacking troop. ( )
  • Bring to Justice - Another solid kill card capable of voiding nearly any target. ( )
  • Buccaneer - Widely considered to be one of the best commons, Buccaneer is a great common card to slow down your opponent. ( )
  • Arcane Focus - A great card for boosting deck consistency, this helps you find the cards you need quicker. ( )
  • Thunderbird - A deadly flying troop with the ability to get stronger and stronger if left unchecked. ( )
  • Royal Herald - A good choice for those who find themselves struggling to get the right thresholds to play cards. Also a necessity for those Human players who aspire to build a deck with all three human shards. ( )

Coyotle:

  • Repel - A fantastic kill card that can immediately destroy an opposing attacking troop. ( )
  • Bring to Justice - Another solid kill card capable of voiding nearly any target. ( )
  • Survival of the Fittest - A cheap alternative kill card that can take care of troublesome troops. Pairs well when used in combination with one of your heavily prophesied troops ( )
  • Wild Growth - A cheap powerful buff that can be used to almost guarantee you'll win combat. Can also be used defensively to save a troop for being destroyed by a direct damage spell. ( )
  • Inner Conflict - Another troop neutralizing card with the ability to also nullify a blocker. ( )

Orc:

  • Burn - A popular choice for an aggressive orc deck. This kills early blockers and clears the way for your troops with Rage. ( )
  • Kill - The definitive kill spell. Erases a character from the board at quick speed. Fantastic. ( )
  • Arena Regular - A popular choice to whittle down an opponent. ( )
  • Darkspire Punisher or another Darkspire Priestess - The Darkspire Orcs are a popular choice because they have a tendency to replace themselves. Great for those who like to outlast their opponents. (( ) and ( ), respectively)

Elf:

  • Wrathwood Larch - This Versatile troop functions as both a way to get a shard if you really need one as well as a strong late-game troop if needed. ( )
  • Stirring Oration - A great buff spell that works well with the elves who always seem to have a giant troop on their side of the board. This card potentially kill some opponents in a single turn. ( )
  • Burn - Cheap. Efficient. And even capable of hitting your opponent if all else fails. ( )

Necrotic:

  • Kill - The definitive kill spell. Erases a character from the board at quick speed. Fantastic. ( )
  • Repel - A fantastic kill card that can immediately destroy an opposing attacking troop. ( )
  • Giant Corpse Fly - Good at whittling away at your opponent while eating the cards in their hand. Becomes a dangerous threat when target with Abominate. ( )

Dwarf

  • Construct Foreman - Can turn a weak artifact into a nasty surprise, especially if used really early. ( )
  • Construction Plans: War Hulk - Have your unused Dwarves build this titan of terror. ( )
  • Gearsmith - Becomes more and more valuable the more artifacts you fill into your deck. ( )
  • Volcannon - Okay, Okay, this is an uncommon. But this card is capable of winning you the game on its own, blasting your opponent for the victory. ( )

Shin'hare

  • Kill - The definitive kill spell. Erases a character from the board at quick speed. Fantastic. ( )
  • Grave Nibbler - If you're using your Shin'hare as early blockers, this guy becomes a great fit. ( )
  • Giant Corpse Fly - Good at whittling away at your opponent while eating the cards in their hand. Becomes a dangerous threat when target with Abominate. ( )

Vennen

  • Kill - The definitive kill spell. Erases a character from the board at quick speed. Fantastic. ( )
  • Countermagic - The ability to say "nope" to any of your opponent's cards is a plus. ( )
  • Parriphagy - Need even more ways to kill your opponent's troops? Well here it is! Even comes with a bonus dose of free spider eggs. ( )


I took this opportunity to purchase three copies of the card Kill to help me take care of some larger troops my tiny shin'hare troops were generally unable to handle alone. Here is what my deck looks like now:


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After you have finished with the auction house, don't forget to update your deck by adding the cards. Keep the market house in mind as you gain gold in the future. It is an extremely useful tool to help fine-tune your deck.

Next Page: The Road to the Tranquil Dream